Computational Embodied Neuroscience Simulator  1.1
3D simulation library
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cens::CENSSerializedEngine Member List

This is the complete list of members for cens::CENSSerializedEngine, including all inherited members.

addCamera(std::string cameraName, btRigidBody *body, btTransform local_transform, std::string screenTitle, int screenWidth, int screenHeight, int screenXGap, int screenYGap, btVector3 up, float target, float foV=70.0, float near=1.0, float far=10000)cens::CENSSerializedEngineinlinevirtual
addTouchSensor(btRigidBody *body, std::string name)cens::CENSSerializedEngineinlinevirtual
cens::CENSEngine::addTouchSensor(btRigidBody *body)cens::CENSPhysicsvirtual
attachCamera(btRigidBody *body, btTransform local_transform, std::string screenTitle, int screenWidth, int screenHeight, int screenXGap, int screenYGap, btVector3 up, float target, float foV=70.0, float near=1.0, float far=10000)cens::CENSEnginevirtual
beginRendering()cens::CENSGraphicsprotected
cens_physics_step()cens::CENSPhysicsvirtual
CENSEngine()cens::CENSEngine
CENSGraphics()cens::CENSGraphicsinline
CENSPhysics()cens::CENSPhysics
display()cens::CENSEnginevirtual
drawAxis(const Vector3f &origin, const Matrix3f &rotation, float length)cens::CENSGraphics
drawBox(const Vector3f &orig, const Matrix3f &rotMat, const Vector3f &halfExtent)cens::CENSGraphics
drawConvex(const Vector3f &orig, const Matrix3f &rot, const std::vector< Vector3f > &vtx, const unsigned int *idx, int nvtxs, int nidxs, int ntrns)cens::CENSGraphics
drawLine(const Vector3f &v1, const Vector3f &v2, const Vector3f color)cens::CENSGraphics
drawPlane(const Vector3f &orig, const Vector3f &vec0, const Vector3f &vec1)cens::CENSGraphics
drawSphere(const Vector3f &orig, const Matrix3f &rot, float radius)cens::CENSGraphics
drawTriangle(const Vector3f &v1, const Vector3f &v2, const Vector3f &v3, const Vector3f n)cens::CENSGraphics
drawVector(const Vector3f &v)cens::CENSGraphicsinline
endRendering()cens::CENSGraphicsprotected
focusCamera(int camera_index)cens::CENSGraphics
getCameraPixelMap(int camera_index)cens::CENSGraphics
getDispatcher()cens::CENSPhysicsinlinevirtual
getDynamicsWorld()cens::CENSPhysicsinlinevirtual
getGravity()cens::CENSPhysicsinline
getStep()cens::CENSPhysicsinline
getSubstep()cens::CENSPhysicsinline
getTransformFromBody(btRigidBody *body)cens::CENSPhysicsprotected
getTransformFromBody(btSoftBody *body)cens::CENSPhysicsprotected
init(int argc, char **argv)cens::CENSEnginevirtual
initCamera(CENSCamera &camera, CENSLight light)cens::CENSGraphics
initCENSGraphics(int argc, char **argv)cens::CENSGraphicsvirtual
initCENSPhysics()cens::CENSPhysicsvirtual
initObjects()cens::CENSEngineinlinevirtual
initTexture(const GLubyte *source=0, int width=0, int height=0)cens::CENSGraphicsprotected
initTextures()cens::CENSGraphicsprotected
isIdle()cens::CENSGraphicsvirtual
keyboard(unsigned char key, int x, int y)cens::CENSGraphicsvirtual
loadBulletFile(const std::string &robotName, const std::string &file)cens::CENSSerializedEnginevirtual
localCreateRigidBody(float mass, const btTransform &startTransform, btCollisionShape *shape, const btVector3 &color=eigen2btVec(CENS_NULL_COLOR), const TexCoords &texCoords=CENS_NULL_TEXCOORDS, CENSPixelMap &pixmap=CENS_NULL_PIXMAP)cens::CENSEngine
cens::CENSPhysics::localCreateRigidBody(float mass, const btTransform &startTransform, btCollisionShape *shape)cens::CENSPhysicsvirtual
localCreateSoftBody(float mass, btCollisionShape *shape, const btVector3 &color=eigen2btVec(CENS_NULL_COLOR), const TexCoords &texCoords=CENS_NULL_TEXCOORDS, CENSPixelMap &pixmap=CENS_NULL_PIXMAP)cens::CENSEngine
cens::CENSPhysics::localCreateSoftBody(float mass, btCollisionShape *shape)cens::CENSPhysicsvirtual
localImportRigidBody(btRigidBody *body, const btVector3 &color=eigen2btVec(CENS_NULL_COLOR), const TexCoords &texCoords=CENS_NULL_TEXCOORDS, CENSPixelMap &pixmap=CENS_NULL_PIXMAP)cens::CENSEngine
localLinkSoftBody(btSoftBody *body, const btVector3 &color=eigen2btVec(CENS_NULL_COLOR), const TexCoords &texCoords=CENS_NULL_TEXCOORDS, CENSPixelMap &pixmap=CENS_NULL_PIXMAP)cens::CENSEngine
loop()cens::CENSGraphicsvirtual
m_eAttachedCamerascens::CENSEngineprotected
m_eBodiescens::CENSSerializedEngineprotected
m_eCamerascens::CENSSerializedEngineprotected
m_eConstraintscens::CENSSerializedEngineprotected
m_eRobotscens::CENSSerializedEngineprotected
m_eSensorscens::CENSSerializedEngineprotected
m_eShapescens::CENSEngineprotected
m_grArgccens::CENSGraphicsprotected
m_grArgvcens::CENSGraphicsprotected
m_grAxisEnabledcens::CENSGraphicsprotected
m_grBoxColorcens::CENSGraphicsprotected
m_grCameraAxisEnabledcens::CENSGraphicsprotected
m_grCamerascens::CENSGraphicsprotected
m_grCapsuleColorcens::CENSGraphicsprotected
m_grCompoundColorcens::CENSGraphicsprotected
m_grEnvColorcens::CENSGraphicsprotected
m_grEyeCameraNumbercens::CENSGraphicsprotected
m_grEyeCamerascens::CENSGraphicsprotected
m_grGroundColorcens::CENSGraphicsprotected
m_grHidecens::CENSGraphicsprotected
m_grJointAxesEnabledcens::CENSGraphicsprotected
m_grLightcens::CENSGraphicsprotected
m_grObjectAxesEnabledcens::CENSGraphicsprotected
m_grObjectColorcens::CENSGraphicsprotected
m_grParameterManagercens::CENSGraphicsprotected
m_grShapescens::CENSGraphicsprotected
m_grSimEnabledcens::CENSGraphicsprotected
m_grSoftColorcens::CENSGraphicsprotected
m_grSphereColorcens::CENSGraphicsprotected
m_grTextureEnabledcens::CENSGraphicsprotected
m_grTextureInitializedcens::CENSGraphicsprotected
m_grTimestepcens::CENSGraphicsprotected
m_grViewCameracens::CENSGraphicsprotected
m_phBroadphasecens::CENSPhysicsprotected
m_phCollisionConfigurationcens::CENSPhysicsprotected
m_phCollisionShapescens::CENSPhysicsprotected
m_phDefaultContactProcessingThresholdcens::CENSPhysicsprotected
m_phDispatchercens::CENSPhysicsprotected
m_phDynamicsWorldcens::CENSPhysicsprotected
m_phGravitycens::CENSPhysicsprotected
m_phNonCollidingTablecens::CENSPhysicsprotectedstatic
m_phParameterManagercens::CENSPhysicsprotected
m_phSoftBodyWorldInfocens::CENSPhysicsprotected
m_phSoftRigidCollisionAlgorithmscens::CENSPhysicsprotected
m_phSoftSoftCollisionAlgorithmscens::CENSPhysicsprotected
m_phSolvercens::CENSPhysicsprotected
m_phStepcens::CENSPhysicsprotected
m_phSubstepcens::CENSPhysicsprotected
m_phTouchSensorscens::CENSPhysicsprotected
quit()cens::CENSGraphicsvirtual
run()cens::CENSEnginevirtual
saveCameraPixelMap(int camera_index, int t, const char *type="jpg")cens::CENSGraphics
setCollisionFilter(CENSNonCollidingTable _non_colliding_table)cens::CENSPhysicsvirtual
step(int timestep)cens::CENSSerializedEnginevirtual
stepBack()cens::CENSGraphics
stepFront()cens::CENSGraphics
stepLeft()cens::CENSGraphics
stepRight()cens::CENSGraphics
stepRun()cens::CENSEnginevirtual
stepToStepLoop()cens::CENSGraphicsvirtual
syncAttachedCamera(int index)cens::CENSEngineprotectedvirtual
toggleAxis()cens::CENSGraphics
toggleCameraAxis()cens::CENSGraphics
toggleJointAxes()cens::CENSGraphics
toggleObjectAxes()cens::CENSGraphics
toggleStop()cens::CENSGraphics
toggleTexture()cens::CENSGraphics
updateCamera(int camera_index)cens::CENSGraphics
zoomIn()cens::CENSGraphics
zoomOut()cens::CENSGraphics
~CENSEngine()cens::CENSEnginevirtual
~CENSGraphics()cens::CENSGraphics
~CENSPhysics()cens::CENSPhysicsvirtual